Rivals of Aether

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The characters of Rivals of the Aether always have something to do with the nature, as seen from the logo of the game. The main themes being the natures of fire, water, grass and rock. The characters of special attacks that fit the nature theme, for example, you will see that Zettaburn’s special moves, have all something about fire, be it a projectile or not. Note, the characters on this page are non-dlc characters only.

Zettaburn Orcane Wraster Kragg Fosburn Maypul Absa Etalus

Zettaburn Zettaburn

"Zetterburn, a son of the ruling family of the Firelands, is an experienced and hardened warrior. He has fought many wars for the Fire Capital, a bellicose nation that constantly seeks to expand its influence over neighbouring lands. His courage in battle has made him a hero among his people. However, his straightforward character and unquestioning allegiance to the Fire Nation blind him at times. He is a reliable general on the field, but naive to the larger politics of Aether. In battle, Zetterburn is equally forthright; he uses no weapons except for his razor-sharp claws and ability to control flame."

Excerpt taken from official Rivals of Aether website

Zettaburn is considered high in the tier list. With his average speed and high damage combos, he is a very versatile character with good coverage. His combo gain at close range is one of the best, and with the ability to shoot projectiles, in where the projectile can prove to be a very good edge guarding option. With his fire ability, he can get quick KOs, of where F-smash move with fire on opponent can sometimes kill at mid percent’s when used correctly. His main flaw is his recovery options, much like the recovery for fox and falco in ssb4, in where the recovery is very predicable and easy to edge guard. Overall, he is a very good character, and is very easy to pick up for beginners.

Gameplay
Zettaburn gameplay

OrcaneOrcane

"When he first arrived in Water Town, the merchant capital of Aether, Orcane was considered a dangerous nuisance and a criminal. Orcane is a playful trickster, notorious for escaping even the most precarious of situations. However, while the Water Merchants denounce Orcane in public, they do not hesitate to call upon him when they need a situation dealt with quietly. Orcane is sly and can infiltrate even the most secure strongholds. He can transform into water and confuse enemies with a spray of bubbles, making him the perfect candidate for stealth assignments. "

Excerpt taken from official Rivals of Aether website

Orcane is a fast character capable of doing long combo chains, including the use of puddles, the bubbles to reset the opponent’s combos, orcane has a lot of tolls to fight down the opponent. His speed on the ground is considered fast, making combos and chase downs easy for orcane, however its air speed is considered slow. Its down tilt is one of the best combo starters, and has amazing reach, making combo chains even longer. However, this character has no projectile attacks, so there’s practically no way of fighting long. Also, if all his puddles are used up, he has no recovery options, meaning it could be dangerous to get bodied off stage. Overall, ocane excels on the ground, with great combo game, however his ariels are slow and has limited recovery options.

Gameplay
Orcane gameplay

WrastorWrastor

"The youngest trainee in the history of the Air Academy, Wrastor has never lived by anyone's rules but his own. After graduating at the top of his class, he joined the Air Armada, the military force of Air Nation. Within a year, Wrastor became renowned not just in Air Nation but across Aether as a fierce and unpredictable figher. However, among his superiors, he is more infamous for his brashness and arrogance than for his daring deeds. Currently an Aerial Ace for the Air Armada, Wrastor is wrecking havoc among the Armada's enemies and generals alike."

Excerpt taken from official Rivals of Aether website

Wrastor is like the opposite of Orcane in terms of speed, high speed in the air and slow on the ground. He also can use a triple jump, where he can use this for easier recovery and very good ariel combos. The ability to do strong attacks in the air makes his strong attacks more viable than any other characters. His KO options are very viable, with almost all attacks being able to KO, he can combo into the KO attacks, making KO reasonable easy. A weakness though is that he is very light, meaning he can get KO’ed easily and at mid percent’s. Also, his lag in strong attacks can turn the combo towards you, instead of you combo-ing another person. Overall, Wrastor is strong in the air with some laggy moves, and slower in the ground.

Gameplay
Wrastor gameplay

KraggKragg

"Kragg is a defender of the colossal Aetherian Forest. Deliberate and loyal, he is one of the infamous Wall Runners who patrol the Rock Wall. From their position atop the Wall, Kragg and his fellow Runners defend both sides of the rock face and the forest below. While normally slow because of their massive bodies, Wall Runners can curl up into balls and traverse the Wall at high speeds. Unlike other Wall Runners, Kragg has the legendary ability to control the earth with his will. When in peril, Kragg can summon the earth to aid him, and he repairs the Wall when it is under siege. "

Excerpt taken from official Rivals of Aether website

Kragg is a very heavy character, though it makes him slow, it also makes him super hard to kill. The ability to create rocks makes his combos last longer, and has a longer range, this also makes his edge guarding excellent. His side special gives him super army, so this means all attacks do no knockback during the super armor time. His recovery is good as well, his up special creates both a protection against the blast zone to survive longer. His normal attacks do more damage than usual, meaning KO is also faster then most characters. Overall, Kragg is a heavy character that’s slow, but deals a lot of damage and has good edge-guarding option with his rocks.

Gameplay
Kragg gameplay

ForsburnForsburn

"Forsburn is the disgraced, eldest son of the Firelands' ruling family. While his brother Zetterburn served the kingdom through leadership on the battlefield, Forsburn was the Firelands' chief diplomat. Forsburn was the right hand of the Fire King, and he could be relied upon both to broker treaties and to quietly take care of threats to the kingdom. However, after years of unquestioning service, Forsburn began to smell corruption simmering beneath the surface of the Fire Council. But before Forsburn could expose the conspiracy, his father was discovered slain with Forsburn's own dagger protruding from his heart. Assumed to be the assassin, Forsburn was condemned by his brother and barely escaped the Capital with his life. Left wounded and nationless, he wandered for months before meeting a groups of rebels on the outskirts of the Firelands. These outsiders of the kingdom had rejected flame and mastered the way of smoke, a philosophy of truthful deception. Forsburn joined the smoke tribe, soon becoming their leader. He plots to reclaim the Fire Capital from the Fire Council and their unsuspecting pawn, Zetterburn."

Excerpt taken from official Rivals of Aether website

Forsburn, a character with average speed of all aspects. He has great combo tools for both air and ground. This type of character is more of a bait and catch character. Where the player will use Forsburn to punish the opponent for any mistake they make, and usually a big punish. This character has no projectiles, meaning long distance is not viable, unless you do side special into bomb. His other negative is that his recovery can easily be parried, meaning punish against this characters recovery will be harsh. Overall, this character is a very punish based character, with good combo game, the only real flaw is his easily punished recovery.

Gameplay
Forsburn gameplay

MaypulMaypul

"Maypul is the self-appointed Guardian of the Aetherian Forest. Her fellow tree-dwellers live in insular strongholds in the forest canopy - the quarrels of Aether quite literally beneath them. Yet Maypul senses something rotten in the world of Aether. Only she listens to the whispers of distress amongst the trees. And so, Maypul patrols the forest seeking out threats to her home. She parlays with the surface dwellers, much to the dismay of her treetop clan. However, she commands fearful respect throughout the forest for her unhesitating vigilantism. She uses her agility to trap any unknown intruders before they even realize she is there."

Excerpt taken from official Rivals of Aether website

Maypul is a very fast character, with long lasting combos and great chase downs with his mark ability, which makes him to create a tether line that teleports him to the opponent. He can also sprout a plant that punishes the opponent if they go close to it, meaning it can break combos or essentially be a combo starter. However, like all fast characters, she is also very light, meaning she gets ko very early on. Also she has horrible recovery, where the only good recovery move depends if you have marked the opponent with the mark already. Overall, she is a fast and has great combo game and punish game. However she gets ko’ed very early on and has horrible recovery.

Gameplay
Maypul gameplay

AbsaAbsa

"Absa was only a young girl when half of the Air Alliance left with the Armada. However, young Absa, math prodigy and wunderkind inventor, perceived the vulnerability of her mountaintop civilization. She studied the world of Aether and developed a defense to protect the mountains from war. She mastered weather patterns and harnessed the power of lightning to create a permanent electrical storm at the base of the Archai Mountains. This storm barricade has hidden the mountains so well that the Air Elders consider themselves impervious to the turmoil of Aether. Yet, Absa, the inventor of the storms herself, fears that the barricades may prove insufficient. Despite the laws of the Elders, Absa secretly developed her storm techniques for offensive use. In martial arts societies hidden in the caves of the Archai mountains, Absa honed skills that she hoped to never need."

Excerpt taken from official Rivals of Aether website

A decently speed character, Absa movements are decent, with her second jump being extra floaty than others. If compare to characters in ssb4, she will be Pikachu and Mewtwo combined, with good recovery from the super double jump and the up special quick attack like Pikachu’s up special. Her ko options include up air sweet spot, back air sweet spot, and many more, her KO moves are mostly most of her attacks. The ability to explode clouds means she can set up where the clouds are as edge-guarding options. Overall, Absa is a good character in most if not all aspects, but the reason she is so good is because she is also hard to master. Only advanced players should use her.

Gameplay
Absa gameplay

EtalusEtalus

"Etalus is a legendary warrior in his native land, the northern continent known as the Ice Barrens. He is one of the last surviving members of the Harbor Guard, an elite battalion that once defended the Hyperboreans, the peoples of the Ice Barrens. The Harbor Guard battled other elemental factions on land and sea in order to protect their coast and keep trade routes open to the Water Merchants in the south. "

Excerpt taken from official Rivals of Aether website

Etalus is the slowest character in the game it is also the most tankiest and does the most damage per hit. The ability to create and slide on ice for extra speed, almost making it broken. To make him even stronger against attacks, he can create Armor, which makes all attacks towards him have less knockback. Since he is heavy, he is also very hard to KO, meaning fights for you can go longer, but since he is a high damage dealer, it can kill you very quickly, even in a single punish combo. Like Absa, Etalus should be only used for advanced players, his big body allows him to be combo’ed easy, however when used correctly it can give the opponent a lot of pressure, and finish games off quickly.

Gameplay
Etalus gameplay